13. Kyrmir MMORPG insight 01.2024
Hello dear players.
It's been almost a month since the start of closed alpha testing. Concerning this, we would like to give you a little insight into what we are currently working on, and what our plans are.
There will also be a decent dose of screnshoots!
First of all, I would like to thank our testers who report every problem they encounter. With each passing day, thanks to you, this server is closer to opening!
We are currently working on several major modules for the server such as:
- Login system.
- A system for trading between players.
- Trading station system. (Global)
- Character statistics system.
- Party system.
- Equipment upgrade system.
- Balance of the game on the first map. (Khorinis)
Soon (it depends on the release of the full 0.3 update by G2O Team) we will take to the front, among other things:
- A complete rework of the chat .
- A complete rework of the artificial intelligence and monster system.
- Interface scaling and customization system, along with qualitative visual improvements.
- Sorting system for items in inventory.
- Further development of content.
- Addition of localization (translation) content For Polish language and soon English language.
- Continued work on the game's balance.
What we can expect from the launch of the first edition.
- Improvements in gameplay that will have the highest percentage of support among players and administration.
- A greater variety of NPCs.
- A greater amount of content. (Including maps).
- Quality of Life updates. (Including the dungeon system).
- Further development of the storyline.
- A major update to the party system.
- Clan System.
FAQ:
Q: Kyrmir, when?
A: 2024, however, we are unable to give an exact date.
Q: Will there be open testing?
A: Yes, if we consider that the server's level of sophistication allows it. The pre-determined date is the end of Q1 - 2024. However, this date may be changed.
Q: What will this server look like?
A: We are currently focusing on the concept of what you might have experienced in previous years, on top of that we are planning a lot of new systems (Such as the global outpost, or in the future the dungeon system).
We are also planning to revamp some systems such as equipment upgrades and the courier delivery system. There will also be herb quests.
Q: What about the raw material system (old item upgrade)
A: This system, as it was mentioned earlier, will be rebuilt and other raw materials will be required. Whether raw material acquisition activities will return, we do not know at this point.
In the future, there may be another system based on the acquisition of raw materials.
Q: How will there be server events?
A: There will certainly be some, and not just the ones you have experienced in previous years. There will also be new activities.
Q: How many people are currently working on the project?
A: There are currently two people working in the so-called "core" of the team. KimiorV who is responsible for the server code, and TheDual who is in charge of balancing, and organizational issues in general.
Q: Is it possible to help you in any way?
A: Sure, if you have magical abilities - that is, you are a 2d/3d graphic designer, can write script in squirell, are a mapper, or have any other skill useful in gamedev, you can join us.
If you are interested in cooperating, please contact us via private message.
Q: Unfortunately I don't have magical abilities, can I assist you otherwise?
A: Sure. From time to time we announce a recruitment for testers. The main task of such a person is to check on an ongoing basis whether the game is running smoothly.
The second option to support us, is to visit our Patronite and donate any amount there. (Click)
Thank you for your attention. Don't forget to visit us at:
- Facebook
- Discord
Useful links