14. New Kyrmir status - Gothic Online
Hello! There has been less news from our side lately, but we have an announcement for you.
As some of you probably know, earlier this year we were testing some features of the server with a closed group of players.
These tests ended around April, and work on the code was intense at the time.
We faced various adversities along the way.
Six months have passed since then, a period in which we have spent less time on the work.
However, about a fortnight ago, work started up again. During these two weeks, we managed to transfer a lot of the server functions to the database, which makes it much easier to continue working on content (items/monsters/effects/quests etc.).
We've also completed fixes to the new chat interface, added an initial daily reward system, rewrote the inventory interface (these changes are mainly technical), and optimised some key code elements.
However, this does not mean that the server is ready - many features are still missing. Nevertheless, we have decided that the server will be open for testing from now on. We are already tired of constantly porting this project to new versions of G2O.
As some of you know, this is the third attempt to move the server to a new codebase - the first was in 2015, the second around 2019, and the current one has been going on since roughly the beginning of 2023.
Therefore, we have decided to change our approach to the development of the project, every player will be able to enter the server from now on, get acquainted with the changes and give their opinion on them. The server is being created for you, so you will have the greatest impact on its further development.
Changes will be implemented on an ongoing basis, at the moment our priority is to create a new crafting/improvement system for items, this will take some time as the originally envisaged system does not meet the current gameplay goals.
As soon as the crafting issues are finalised, we intend to move the server to the latest version of G2O, i.e. 0.3.0.
This may take some time, but it is difficult to give a firm timetable as the server is currently based on its own NPC synchronisation system, on which the current AI is based, and some functions and callbacks have changed.
However, we hope to be able to close these issues before Christmas.
In the next steps we will probably deal with the dungeon system and start working on the final layout of the interfaces, which are currently in draft form, and which should be much nicer on version 0.3 of G2O due to the introduction of a new method of loading 2d graphics into the game.
If you have any questions feel free to ask them on our Discord.
Greetings!
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